Wednesday, April 17, 2013

Module 6



I agree with what was written, about how good videos games can be learning machines. The author states "how do you get someone to learn something long, hard, and complex, and yet still enjoy it?" The author is comparing a good, intriguing problem solving video game to a classroom. An individual learns well when they are engaged in the material. I think this is an issue that a lot of classrooms will be dealing with because of the new technology in classrooms, like iPads and apps that come along with the technology. I haven't heard too much about video games since 2005, but apps are definitely more popular than before. Certain apps have video game qualities to them. I haven't had much experience with this personally, but in my SS class, I am working on creating a curriculum that coincides with an online game called Museum Assistant. 

These issues I think are mainly connected to CIPA because of the internet protection law. I understand that not all video games are live, but there are a lot of content that parents may not approve of.


Gee, James Paul. "Learning by Design: Good Video Games as Learning Machines." E-Learning 2.1 (2005): 5. Print.

Thursday, April 4, 2013

Module 5


Image Citation:
Parker, Jeff. Digital image. The Cagle Post. N.p., 7 Aug. 2012. Web. 4 Apr. 2013. <http://www.cagle.com/2012/08/back-to-school-and-twitter/#.UV27G6vwJ_8>
Article Citation:
"Cell Phones in School?" Scholastic, Helping Children Around the World to Read and Learn. N.p., n.d. Web. 04 Apr. 2013. <http://www.scholastic.com/browse/article.jsp?id=3755576>.
I think the main use of the cartoon is to talk about social networking in classrooms, along with the younger generation having access to newer technology. I believe the artist, in my opinion, is saying that the younger generation's use of technology is frowned upon. The artist uses a great use of facial expressions to show the disdain on the teacher's face and the look of disgust on the little girl's face. The speech bubble words are italicized to show emphasis, and the little girl is obviously holding an iphone. I think the cartoon shows that the students are benefited by technology being hands on, but the teacher is not because she doesn't have a social network. I don't really find this cartoon persuasive. I think it's spot on though when it comes to the younger kids having cell phones and social networks. In the article, it talks about how students using mobile education is supposed to be a great advance in education, but that the students are most likely going to be on social networks and doing tasks that disturb them from their actual learning experiences, which this cartoon backs up completely.