I agree with what was written, about how good videos games can be learning machines. The author states "how do you get someone to learn something long, hard, and complex, and yet still enjoy it?" The author is comparing a good, intriguing problem solving video game to a classroom. An individual learns well when they are engaged in the material. I think this is an issue that a lot of classrooms will be dealing with because of the new technology in classrooms, like iPads and apps that come along with the technology. I haven't heard too much about video games since 2005, but apps are definitely more popular than before. Certain apps have video game qualities to them. I haven't had much experience with this personally, but in my SS class, I am working on creating a curriculum that coincides with an online game called Museum Assistant.
These issues I think are mainly connected to CIPA because of the internet protection law. I understand that not all video games are live, but there are a lot of content that parents may not approve of.
Gee, James Paul. "Learning by Design: Good Video Games as Learning Machines." E-Learning 2.1 (2005): 5. Print.
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